directrice: (Default)
The Wardens ([personal profile] directrice) wrote 2022-08-18 05:02 pm (UTC)

OKAY, lumping similar actions into one response, and then doing the other ones by character! Ouija board is last for Reasons (TM).

TO ALL MANACLE THIEVES: As per Hilda's dare, Tangrowth can put her vines in the manacles. They do clasp around her vines almost immediately, but since she can escape by cutting off her vines, it doesn't seem like a huge deal. However, when anyone in the group tries to steal the manacles, the moment they touch them they will LEAP AT HER AND TRY TO CLAMP DOWN ON HER WRISTS. IF they catch her, she will be stuck!! Oh no!! But it's fine, the manacles will fall away with one genuine display of affection, such as a kiss, a hug, a pat on the back, a genuine compliment, etc etc. WHATEVER IS FUN FOR THE GROUP.

The manacles will fall away once the display of affection is completed, and your characters can keep them. They're just normal manacles at that point.

TO ALL CANDLE THIEVES AND INTERACTORS: Talking to the candles unfortunately doesn't seem to elicit any useful response. Every question is met with a giggle, or a roar, or a flickering face winking at you before disappearing. The faces in the candles seem to shift between young demonic women, to teddy bears and creepy stuffed animals, to monstrous beasts. You can steal a candle, if you wish! But then you'll have a creepy face watching you at every waking moment, and that sensation will send a chill up and down your spine.

For Chandeleur specifically, the candles do, in fact, feel like delicious edible souls :9 Om nom. Otherwise, Chandeleur will get the same responses from them.

CLEANING UP THE HALLWAY: It's possible to clean up the shrapnel from the floor for sure! But every time you turn around, there's more?? Where did it come from?? It is impossible to do any cleaning that will stick in this area :( Ingo's Pokemon can easily cut through and clear away the rusted doors, if needed, though.

DA VINCI: She will not be able to sense anything magecraft related :( Alas! But if she can sense spirits, the area is full of them. Spooky spirits who are watching the group's every move.

RITSUKA: JESUS CHRIST RITSUKA?? Anyway she can absolutely take any sharp piece of shrapnel she wants for this explore and any other. There is nothing to be found in the cots, she's just making a bigger mess by scattering mattress stuffing everywhere, sheesh! But the moment she dumps her hand into a watery bucket, a watery hand suddenly lashes out and grabs for her. It will latch onto the nearest piece of her it can grab, whether it's a sleeve or a piece of jewelry or a lock of hair. Whatever it is, it'll rip off whatever it has managed to grasp and then vanish bac into the bucket of water. No amount of searching the bucket will return to her what was taken. For now, it is just-- well. It's gone!!

Good news though, the buckets aren't poisonous. Just gross and full of mold.

INGO: He can dump out the buckets of water! They're full of mold, and dumping them out does not reveal where the mysterious watery hand came from. The water on the floor, however, will bubble and move a little bit like it's alive. It will also possibly try to trip anyone who walks near it. Hm.

SATURN: The plant life isn't poisonous, but it doesn't like being eaten :( The moment one of Saturn's Pokemon eats it, the plant life will become VIOLENT and try to chomp on anyone in the group who gets near it. The vines, especially are fond of eyes! The plant life can at least be beaten back into submission with a few attacks, so injures will be mild at best, but hey. Don't eat the flowers :/!!

Saturn may also take shrapnel and a bucket, with or without water, if he so chooses. If he takes a bucket with water, the water will kind of swirl about the bucket like it's alive from time to time. Occasionally a hand will come out and wave at him. Hewwo.

THE OUIJA BOARD: Closes eyes. At first, there doesn't seem to be any response from Hilda's ouija board. However, just as the group is about to give up, a soft, icy-blue glow suddenly surrounds the planchette, taking control of same from Hilda to answer your questions! Chandeleur will be able to sense the presence, though she will be unable to sense where it is coming from. While talking to the spirit, the room will become icy cold, with frost gathering on all of the metal. When asked its name, the spirit will move the planchette to spell out "M O C K I N G S N O W M A N." Every other question will be answered with a "H E E" or a "H O" or a "H E E H O." The spiritual presence is useless.

Eventually, the planchette will become too cold to touch, and the entire hallway will seem to rumble and shake. From the far end of the hallway, it will come for you: the Hee-Horde from hell. This large horde of MOCKING SNOWMEN will descend upon you like a stampede, crushing everything in its site, including you if you don't run!! Hiding in the cells won't work, because they will flood the cells as well. Is there no safe haven???

Fortunately, Falin and Excadrill are CREATURES OF MASS DESTRUCTION. They can kick out/burrow through a wall pretty easily, though the only thing that exists beyond is a DARK ABYSS. Nevertheless, should characters jump through in an attempt to escape the Hee-Horde from Hell, they will find themselves--

Falling right into the pond again. Which is weird, because they were nowhere near the pond?? What the heck? They're all probably chilly and wet but unharmed, at least!

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