directrice: (Default)
The Wardens ([personal profile] directrice) wrote 2022-08-18 08:05 pm (UTC)

HENRY: The morgue lockers refuse to open, even with Henry's psionic/telekinetic powers. He will be trying until he gives himself a big ol' nosebleed, alas! Don't pass out, Henry.

He will sense no conscious minds in the morgue, nor will he be able to denote where any voices are coming from. However. . . when he starts to bleed, he will hear the sounds of something shuffling and thumping around in the morgue lockers. Those noises will continue throughout the exploration, and they do not at all feel alive to Henry. More on those later.

JADE: Jade is wise to warn people away from the plants, nods. The rot smell is a little bit of both general decomposition and rotting flesh. It's pretty nasty! Also the cold could definitely evoke an aggressive shift in physiology in Jade to try and adapt to the temperature, but even if it does, she will still find herself subject to the freezing temperature. No vampire cheating!

CHILDE: Childe what did Jade say about the flowers?? They actually don't seem to like the water much; in these temperatures, it causes them to freeze up, rendering them incapable of movement. Some of them make CHOMP CHOMP noises while frozen just to display their displeasure, but they can't exactly move to follow through, so. Childe may also pull water out of the flowers, but– uh. It's not water. It's blood.

The scent of blood will make whatever thing is shifting in the morgue boxes to bang loudly on the doors. The flowers will also wilt when their blood is stolen. Mean, Childe!!

THE THRONE: The throne cannot be melted with fire nor electro, and actually, the moment any character starts messing with it is the moment all of the morgue locker doors BURST OPEN. Two extremely gross amalgamations will ooze out of the morgue lockers. They cannot speak, but they are clearly hungry for blood, because they're going for Henry first as the freshest bleeder of the group. These two creatures will attack with dark-based magic, and are extremely strong; a solid Lv 80 to your characters' lvl 20 abilities. Injuries will be moderate; choose your own and play with them as you wish!


SOME FOLLOW UPS: the morgue doors are now open! Is anyone doing anything with them, or are they distracted by the fight?

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