directrice: (Default)
The Wardens ([personal profile] directrice) wrote2022-04-07 05:27 pm

bar (tender) game rules!

Premise & PvP


  • It's a bartending game! Inmates will be making drinks to serve their customers... who are other inmates! (Inmates cannot request from their own team, but they can request from other teams.)

  • Drinks can be either requested by name from the recipe book and/or custom-made to order. Inmates can ask for as many drinks as they want, but they will be grading the drinks, so don't order too much! Or maybe order too much? Order as much as desired, honestly.

  • Here's the catch to these drinks: each ingredient can only be obtained from the magical self-locking cabinet by doing one of the following four "base ingredient" tasks:
    • Coffee: Tell a truth
    • Tea: Share emotions (verbally or through emotionshare)
    • Juice: Share a memory (verbally or through memoryshare)
    • Alcohol: Drink the proffered alcohol to get the better/specific stuff fom the cabinet. (Not ICly known: alcohol is laced with compulsive truth-telling effects!)

  • Flavoring ingredients (agave, milk, etc) are obtained by "flavoring" one of the above tasks, as it were. FOR EXAMPLE: A !!shocking!! truth will get you 1 Club Soda and 1 shot of Coffee. This means you may get extra ingredients and that's OK.

  • There is no maximum for how many parts can be added to a given drink, so you can order an Irish Coffee with 16 parts Agave if you really want. if you really want??

Win Criteria


Five teams will win based off the following criteria:
  • Most mixed drinks
  • Highest % of correctly mixed drinks (e.g. the right recipe & extra parts). This will be determined by the customers!
  • Most creative original drink
  • Drink that is the Most. end of sentence
  • Audience choice

Nitty Gritty Details


  • 1 Flavoring ingredient per base ingredient task, even if a memory or emotionshare has a LOT of keywords going on. Just pick one or roll for it \o\

  • Memories cannot be controlled when shared! Inmates can direct their memories to a specific keyword, but they cannot pick the exact memory. Memories from Reverie count (but pls tap your thread partners first so ppl know that's happening) and amnesiacs can get memories that were locked to them.

  • Once the drink is completely mixed, effects from that drink wear off, but not before then—so someone can be doing an empathy bond and also a memory share at the same time, depending on the drink.

  • Just in case: if NSFW comes up in memories/etc, please note it in the subject line and tap your teammates for comfort before having your character share!

  • Yes I did steal this from Genshin thank you for noticing that this is the best event in this and any game in existence
sharknundo: (♭ where the walls)

Re: QUESTIONS

[personal profile] sharknundo 2022-04-08 02:38 am (UTC)(link)
SO BASICALLY, each flavor is an emotion that colors the base task. Like, if you want JUST club soda, you can't get it—you can't just DO a shock or DO a confidence, it has to be one of the three tasks (telling a truth/sharing emotions or making someone else feel that emotion/share a memory).

If you want 16 club sodas, then you want to do 16 tasks WITH club soda keywords. So like, 16 shocking memories, or 16 shocking truths, etc—mix and match and such!

This DOES mean you will also have like, 16 extra parts of juice if you do 16 shocking memories. Those are just leftover ingredients that you can use for later drinks!
mountanoffensive: (faced down far worse things before)

Re: QUESTIONS

[personal profile] mountanoffensive 2022-04-08 02:41 am (UTC)(link)
Ah, okay, I think I get that. The surplus was throwing me but like you said, it's just leftover ingredients you can use for later drinks.
sharknundo: (♯ I will wander)

Re: QUESTIONS

[personal profile] sharknundo 2022-04-08 02:46 am (UTC)(link)
Yes!!