The Wardens (
directrice) wrote2022-06-22 09:05 pm
Entry tags:
DANGERBEAR FULL RULES
HELLO FRIENDS. HERE ARE THE FULL RULES FOR DANGERBEAR.
Please note the content warnings in advance: there is vore/cannibalism, monster transformation, and possible mental/emotional influence (betrayal traitor* style).
(*Betrayal Traitor: the character will receive a memory, believing this memory to be their own for the duration of the game.)
Dangerbear is a round-based fighting tournament with a twist: everyone is capable of turning into their monster (optional), and everyone is plagued with an insatiable hunger (not optional). There is no food available to anyone during the game: the only food available to inmates are each other.
Every round, all participating inmates are locked in their own cellblock rooms. Here, cellblocks take two IC hours (1-2 OOC days) to decide their hunting targets from a list of every participant of the game. Once time is up, designated inmates will go on their hunting spree.
Should multiple parties pick the same target, they will all be made to fight each other for that target in a mini-tourney (e.g. all hunters are paired off until one hunter remains).
While fights resolve, all inmates are released into a single room, where they await their hunters.
A hunter may not choose whether to kill, but they may choose whether to eat. However, should they choose to forego eating, they will allow their cellblock to starve for that round, testing the collective cellblock's sanity and making the next round more dire.
Due to the nature of this game, Echidna will not be participating in the rounds. However, they are available during the mingle period IF the Echidna player wants to be there and available for potential mingle-specific nommings.
The Heart is OOCly determined, but the Mouths are ICly determined every round (i.e. someone who was a Mouth during Round 1 doesn't have to be a Mouth during Round 2).
Hand - Unlimited
All fights resolve in the following manner:
When an inmate goes berserk, the following occurs:
SIGN-UPS ARE HERE and are for player reference only! Even if you don't sign up, you can pop in.
Ask questions here!
Please note the content warnings in advance: there is vore/cannibalism, monster transformation, and possible mental/emotional influence (betrayal traitor* style).
(*Betrayal Traitor: the character will receive a memory, believing this memory to be their own for the duration of the game.)
Premise
Dangerbear is a round-based fighting tournament with a twist: everyone is capable of turning into their monster (optional), and everyone is plagued with an insatiable hunger (not optional). There is no food available to anyone during the game: the only food available to inmates are each other.
Every round, all participating inmates are locked in their own cellblock rooms. Here, cellblocks take two IC hours (1-2 OOC days) to decide their hunting targets from a list of every participant of the game. Once time is up, designated inmates will go on their hunting spree.
Should multiple parties pick the same target, they will all be made to fight each other for that target in a mini-tourney (e.g. all hunters are paired off until one hunter remains).
While fights resolve, all inmates are released into a single room, where they await their hunters.
A hunter may not choose whether to kill, but they may choose whether to eat. However, should they choose to forego eating, they will allow their cellblock to starve for that round, testing the collective cellblock's sanity and making the next round more dire.
Due to the nature of this game, Echidna will not be participating in the rounds. However, they are available during the mingle period IF the Echidna player wants to be there and available for potential mingle-specific nommings.
Gameplay
- 3 rounds total, running from Monday, June 27th through Saturday, July 2nd (but there will definitely be fallout on Sunday)
- Each round will last at least 24 hours, with 24 hours of mingle time in-between each round.
- During the 24 hour decision making period, cellblocks will choose their targets.
- Please note: Round 1 will last 48 hours for an adjustment period. Additionally, new rounds will be posted immediately so you technically have ~48 hours per round.
- If someone is chosen as a victim multiple times, the hunters will be paired off to determine who gets to kill the victim.
Positions
The Heart is OOCly determined, but the Mouths are ICly determined every round (i.e. someone who was a Mouth during Round 1 doesn't have to be a Mouth during Round 2).
- Heart - 1 inmate per cellblock max
- The "heart" of the cellblock. Should this inmate die, the whole cellblock will go berserk.
- Mouth - 2 inmates per cellblock minimum
- The hunters of the cellblock. These inmates hunt on behalf of the cellblock and satiate the cellblock's hunger.
- If there are not enough Mouths to hunt twice, the cellblock's sole Mouth may hunt twice in one round.
- The hunters of the cellblock. These inmates hunt on behalf of the cellblock and satiate the cellblock's hunger.
- The attendants to the Heart, or otherwise, the Heart's sacrificial decoys. Losing a Hand isn't the end of the world.
Hunger Meter
- Every cellblock has a hunger meter. This hunger is shared: if one cellblock member eats, then the rest of the cellblock will feel their hunger alleviated.
- Blood-sucking (fatal) or soul-eating (fatal,,,) also count toward alleviating hunger. Please ask your thread partner to check whether they're OK with straight up cannibalism or if they would prefer blood sucking/soul eating!
- A Mouth may take their prey back to their cellblock for others to eat if they prefer.
- At the beginning of each round, each cellblock gains 1-2 points of hunger.
- When a cellblock caps out at 3 points of hunger, the whole cellblock will go berserk.
Food Points
- Heart = 3 points of food
- Hand = 1 point of food
- Mouth = 0 points of food—Mouths do not satisfy hunger whatsoever.
Fight Resolution
All fights resolve in the following manner:
- Mouth vs Hand: The Mouth wins every time.
- Mouth vs Heart: The Mouth wins every time. Additionally, the whole cellblock goes berserk.
- Everything Else: Both inmates roll 1d6; highest determines the winner. (Or: discuss with your partner and decide what is Coolest™ and Most Enjoyable™.)
- Ties result in both parties being injured, but returning to their cellblocks alive.
- If it's a group fight, please talk amongst each other about what is the Coolest™ and Most Enjoyable™.
- Ties result in both parties being injured, but returning to their cellblocks alive.
Berserk
- Inmates can go berserk a number of ways:
- The Heart is eaten
- The cellblock reaches max hunger
- [REDACTED GAME SPOILERS]
- The Heart is eaten
- [REDACTED GAME SPOILERS]
Powers, Healing, & Death
- All items are kept, except for consumable food items.
- All inmates have their abilities until they enter the hunting grounds.
- All inmates are additionally capable of turning into their monsters, gaining their monster's capabilities (e.g. a dragon can breathe fire and fly).
- Healing is slowed when the cellblock's hunger meter is at 2+. Should an inmate receive a life-threatening injury, they cannot heal fast enough to survive unless their hunger meter is at 1 or less. This is including healing via powers.
- Healing is accelerated when the cellblock's hunger meter is at 0. Should an inmate receive treatment for a life-threatening injury, it's reasonably certain the inmate will survive.
- When an inmate dies, [REDACTED GAME SPOILERS].
Win Criteria & Post-Game
- Winners are determined by highest # of successful kills and lowest hunger meters.
- Winners will receive full healing.
- Losers will receive minimal revivals, and be afflicted with insatiable hunger of some kind (literal, can't get full no matter what; cannibalistic, needs human flesh; metaphorical, needs some sort of substance; psychological, desires vengeance; etc). Additionally, mental effects will persist for some time after the game (1-3 IC days, or: however long you want to play with it for).
SIGN-UPS ARE HERE and are for player reference only! Even if you don't sign up, you can pop in.
Ask questions here!

Re: QUESTIONS
Actually two. 1, do they turn fully into their monsters (mentally too) or only physically? And 2, do they have to do a complete physical transformation into the monster to gain the abilities or can they just use the abilities/partially transform/etc.?
Re: QUESTIONS
2) I will allow partial transformations!
Re: QUESTIONS